


WHAT ARE WE MAKING?
Watch the trailer: https://youtu.be/4WcRsBe3Yxc
Free Chapter: https://youtu.be/t42CAfMscL4
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
We even make a little holographic animation at the end to make our asset more interesting.
[TOPICS]
[ABOUT THIS PRODUCT]
DO NOT RESELL THE INCLUDED ASSETS
Report any issues to armoredColony@gmail.com
I didn't add it before because I didn't want anyone tempted to copy my high poly, since that would defeat the exercise of creating your own high poly based on the 2d reference, which is very important to practice. But here it is anyway.